Av, this goes for you and anyone on these boards. If you want me to respond to your posts, bring it up in the topic. Not in PM. Otherwise I'm not going to respond out of principle.
Av wrote:
1. In backstory, PC really didn't like something that was way more dangerous than them. So they murdered their family as part of a fiendish deal to get evil power with which to beat this thing up, and didn't really regret it afterwards. Since then, they've been acting like pretty upstanding hero-types, but if the party faces an enemy above their metaphorical weight class, the PC will bring up horrifying sacrifices to fell powers as a weapon of last resort. Will happily accept alternatives if they've got a decent chance to work.
This is in the category of 'would you shoot fifty babies in the head to disarm a nuclear explosion in a crowded city'. I suppose that Good characters would put up with it, but that level of grimdark 'ha ha you're forced to let a murderer go free or someone else will kill even more people!' bullshit is on another level. See: Killer Gamemasters who railroad paladins into doing evil things. Or PCs overlooking the actions of their sociopathic/stealing/Leeroy Jenkins-ish teammates because they'd rather derail their characters than not game tonight.
2. When an obviously evil force offers to collaborate with the party in exchange for them overlooking some of its nefarious stuff, the PC will clearly indicate that he/she doesn't particularly care about the evilness of this potential ally, but will abide by the group's decision.
Depends on how bad the PCs need their help. If they really don't need the evil person's help, then overlooking it is favoritism or laziness and they don't deserve the Good title. If they do need the help, then they're being railroaded into doing or tolerating evil things for the greater good. See above point.
3. When another PC expresses sorrow over killing stuff, the evil PC will confide that he/she enjoyed it, and suggest coping measures to deal with the guilt. Will attempt to sell the idea that if doing horrible stuff "seems necessary", you might as well enjoy it so that someone is happy.
Saying that you like killing isn't evil in of itself if the killings weren't evil. Not even if the only way you can get an orgasm is from killing. Granted, you should be naturally suspicious of anyone who enjoys killing enough to brag about it but it's not like a crime was committed in of itself. If the only way you can cope with the violence that comes with doing your duty is to enjoy it, then as long as it never leads to unnecessary killing what business then who gives a shit?
But again, this is Disney Anti-Hero crap. You can find all kinds of unabashed heroes who love fighting and injuring opponents. The show will make a distinction between 'bad' hurting (and even killing) and 'good' hurting (and even killing) but won't portray enjoying it as a bad thing in of itself. Unless you go overboard, but that's a lesson of excess.
4. After the party corners a villain the evil PC considers particularly suave or stylish, the evil PC will argue for mercy towards them on the grounds that the evil PC considers this villain "cool" and does not care about most of the victims, but will grudgingly go with the group's decision.
One: This isn't a trait of evil characters. You'll find that Good characters--as in the sickeningly sweet maiden who is a friend to all living things--will do something just as arbitrary. 'Aw, spare him because he had a bad childhood!'
Two: If the PCs killed villains before and didn't spare them because they weren't sufficiently cool (and that's the mitigating factor), then either A) the villains they killed in the past didn't deserve it or B) this guy really does deserve it and you're letting them get off easy over some arbitrary reason--it's really no different than giving someone a lighter punishment because they like the same books as you. In either case, this is clearly not the actions of a 'Good' person.
5. Evil PC will adopt a cute animal, and then jokingly suggest that the party leader should prove their ability to make hard decisions by kicking said critter precisely 2 times. Will laugh whether the party leader follows through or not.
If they're joking about it then they're not being evil. That's just them being snarky, like if I jokingly threatened to kill you with a spoon. If the leader follows through on it then they're not good, depending on your views of wanton animal cruelty and/or how badly they need this person. But whatever. This again falls into the category of 'I'm only putting up with you because more people will be hurt if I don't let you get away with some unnecessary evil'.